OMG I love this level, please make more. You do a great job of putting things like the package, or tiptoe, or a sliver of a giant jem within player view. This is great level design because it creates a goal and some anticipation in the player. Now they have something they know they are working towards.
You have nice variety of challenges. I loved the dbot because when I saw the spikes, I had assumed I was going to have to package jump and when I found the dbot I was so delighted. Good use of slime blocks to transition to a different “section” of your world. Good use of liberal checkpoints. I appreciated that the monster checkpoint didn’t require killing everything, if I recall. I really enjoyed skipping some sections with the zipper, that made me feel smart.
The only change I would recommend, is possibly using the backdrop tile more to make it feel more cozy and create a feeling of more inside sections as opposed to all outside sections. I’m probably weird like this, but my brain doesn’t like tons and tons of floating sections, it wants something to hold them up visually.
Stellar work, I look forward to the sequel.