
Initial Thoughts:
I love this level. It’s such a cool idea of having to get really close to the package cams. It makes a normal navigation challenge feel a little bit more puzzling. The layout with the pedestal for the package and all the package cams makes it feel like you are stealing something from an ancient temple, and have to run through all the dangerous chambers. Reminds me a smidge of Indiana Jones. Good use of checkpoints to make it manageable.
The only two changes I would consider: Some way to get back up on the pedestal if you miss a few of the cams. I fell early and had to restart there. Also, making the second to last chamber sliiightly less crazy. I almost gave up on it because of how chaotic it was. But I managed it and the last chamber was pretty easy.
Later thoughts:
I thought I was supposed to be seen! I didn’t realize it was the opposite. What I would probably do if you make a sequel is have something that gets turned on within visible range of the player (maybe I missed it)I completely misunderstood the goal of the level. I really like the idea of having to sneak out with the package.