Great use of the design pattern of gating the player with a simple task and then escalating. In this level we learn that doors function as DEATH MACHINES. I love it when creators take a clever approach to game mechanics like this. Great use of blopfish on paths to make it challenging because of the varied pace and direction. Good use of terrain and backdrop aesthetically.
Two small recommendations: one the big vacrat got a bit tedious, because the first door would push him back sometimes. Additionally, to open the last ballogs for him also opened his way back. So it took me a number of tried to get him killed.
The other recommendation, and this just personal choice, is it would have been really funny if in the last section the tables were turned and YOU the player had to make your way through timed doors of death. Just some food for thought. Overall, a great design.