Overall I enjoyed this level. It was well-paced and was broken up neatly into sections. I liked that there were a variety of challenges all based on the same concept. The Creator did a good job of gating the content initially to make sure you understood what you need to do. This is good design.
As a whole, I enjoyed the aesthetic. This creator used a good variety of terrain and backdrop. The Flipwips on conveyor belts was mesmerizing. Having non-platform elements move around was a nice bit of polish.
My one complaint is this level could have been a bit more forgiving. I would add a few more checkpoints, especially near the end. After spending about 12 minutes on the level, I gave up on the boss Blopfush. I also would have considered adding some extra flipwip drops in case you miss a blopfush.
This is a fantastic, well-built level. It makes good use of the new tilesets and creates the feel of a lived little town. Why exactly we have invaded it and are killing all the local vacrats is a little unclear. It has checkpoints throughout and make re-use of the space multiple times.
My favorite part is the fact that it tells a narrative. I enjoyed the little sound effects when you find a hidden gem or the large vacrat steals his.
While this level is far beyond my skill level, I love it’s simplicity. Single screen levels always take a good bit of thought. I also like the fact that it uses the same hazard in an attractive way. Really interesting level.