I like the general theme of the level, where you have to use Ripcord to get from platform to platform. I found it to be a challenging and engaging set up, trying to stay on screen was quite the task. I also enjoyed the variety in enemies and traps. One of the really good parts is that the level ramps up in difficulty as you go. I like the use of backrop and the fact that the level was asymmetrical instead of being a bunch of straight lines.
I would recommend a few small changes to make the level more approachable and enjoyable for less skilled players like myself. First, I would get rid of the time requirement to make it to the end it quickly. It took me 35 second to make it to the end, and the door to the finish was shut, which felt frustrating. I tried to look for an alternate way to the end, but fell to my death.
I would also add three checkpoints to the level for slower players like myself. I enjoy grinding hard levels, but without checkpoints I kept repeating the first 3 platforms over and over. Checkpoints can be a nice way to allow players to retain progress. Overall, an interesting level!