Short, silly and fun. I like it. I like that it starts off simple with a few flingos, which gave me a chance to learn how flingos work. I like that you had a variety of components that fling you around and are fun to play with. I liked that you kept it short and simple and didn’t put in a bijillion flingos, cannons, etc. Each challenge felt straightforward. The slurb juice was a nice touch to make it more manageable. I really enjoyed backtracking with tiptoe because I got to review all the stuff I had done AND I felt cool for being able to skip past everything with tiptoe. I also appreciate that you put in a checkpoint.
Some ideas for improvement: A Jem gate embedded in the wall would let me know that I needed to collect all the jems. I figured it out after a while from the name, but a clue would have saved some struggling. The spikes near the pinball machine were annoying because I would accidentally bounce into them. It was also nerve-wracking that the pinball camera was a smidge above the floor. I kept expecting to die off-screen from the camera.
Some jems guiding me to the tip toe side would have been helpful with the last flingos. I made it over and then fell to my death because i didn’t realize I needed to hit the wall. An arrow at the beginning of the level after you get tiptoe would have been helpful because I backtracked to the start, didn’t see a way out then went forward again. The second time I went back I noticed/remembered the hole in the wall. Having the end gate visible at one point might have also helped me know where I needed to go. until I found the way out of the level, I didn’t know if maybe there was a switch or something I had missed.
Overall good level. Fun idea and clean, simple execution.
OMG I love this level, please make more. You do a great job of putting things like the package, or tiptoe, or a sliver of a giant jem within player view. This is great level design because it creates a goal and some anticipation in the player. Now they have something they know they are working towards.
You have nice variety of challenges. I loved the dbot because when I saw the spikes, I had assumed I was going to have to package jump and when I found the dbot I was so delighted. Good use of slime blocks to transition to a different “section” of your world. Good use of liberal checkpoints. I appreciated that the monster checkpoint didn’t require killing everything, if I recall. I really enjoyed skipping some sections with the zipper, that made me feel smart.
The only change I would recommend, is possibly using the backdrop tile more to make it feel more cozy and create a feeling of more inside sections as opposed to all outside sections. I’m probably weird like this, but my brain doesn’t like tons and tons of floating sections, it wants something to hold them up visually.
I love the overall level design with the trees and the kronkrete and the clouds and the Swoopadoos. It feels like I’m in a giant treehouse of fun that’s infested by some swoopadoos, and It’s my job to go clear them out. The slub juice with the swoopadoos is hilarious. I like the hidden powerup, that was fun to find.
I’m not a huge fan of the immediate spike droppers in the top parts of the near certain doom in the bottom part. Those things make are likely to either frustrate me as a player of make me thing it’s for “advanced” players. If you got rid of those and added a checkpoint or two, I’d be much more likely to stick through it instead of maybe getting frustrated and quitting earlier. Some indicator to find my way back to the secret tunnel at the top would also be nice. Something like a sign would help tremendously.
Overall I love the direction of it. It feels like a lived place, which is so cool. I hope you continue to make more levels
Awesome level for beginners. It’s rare to see so much thought put into an easy level. It’s got a nice mix of platforming, combat, and a switch. It’s challenging without ever feeling overwhelming. I think if you had a checkpoint right before the spikey bits, it would be perfect.
Very well done. From the screenshot it looked like pure chaos, but you give the player a lot of affordances so they feel like they have control in the chaos. I love it. I hope you make a sequel at some point.