This level is definitely an improvement over the creator’s previous level. The Flipwips surprised me the first time because I didn’t realize the columns were walkable and therefore I wasn’t on high alert. The creator does a good job of segmenting the level into different sections and providing checkpoints.
I appreciated the bonus jems because it allowed me to pursue the highest score even if I couldn’t get the best time. I think the cloud section provided a good sense of escalating difficulty without being punishing for new players. I’ll be interested to see this creator produce more intricate levels, I see a nice metroidvania style level in their future.
Overall, I enjoyed this level. I liked that each room had a different aesthetic, that was a really nice touch. I enjoyed that the levels got more difficult as you went, and the fact that the last level was much larger and more intricate. I especially enjoyed the music change near the end. It felt a bit like a boss room. I enjoyed the jems taunting the player throughout the level, like a hard mode of some sort.
The level creator was generous with the checkpoints, by providing infinite checkpoints in the central area. Still, I might have liked one int he third room since I spent probably 8 minutes alone on that room. Especially frustrating is that I beat that room, but investigated the arrows and the hidden area and got myself killed in short order. It took me probably a dozen tries to beat it again. I really enjoyed the clouds acting as a brief chance to catch your breath while you were falling.
My one other bit of advice is that the second room felt like a missed opportunity with the burny whirlers being static. Turning them into a dynamic movement puzzle could have been a great way to add some variety and to bridge the difficulties between rooms one and three more smoothly.
Overall an enjoyable level, and I look forward to see what else the creator makes.
This is a fantastic, well-built level. It makes good use of the new tilesets and creates the feel of a lived little town. Why exactly we have invaded it and are killing all the local vacrats is a little unclear. It has checkpoints throughout and make re-use of the space multiple times.
My favorite part is the fact that it tells a narrative. I enjoyed the little sound effects when you find a hidden gem or the large vacrat steals his.
hft9k1v | “Over The Blopfush…” by Shaunri | Beginner-Friendly, Chase, Explore
This is a fun level with different sections and a good use of checkpoints. The creator made use of backdrop to make it look appealing, and some jems to guide the player. The jems near the goal was a nice hint. I found the moving platform section to be a fun challenge.
Overall, I think it’s a good use of the limited elements provided in the daily build. I love how each section unlocks part of the final exit. My one recommended change is the blopfish challenge to the right. At first, the chase portion is really really difficult until you realize you can just jump on the blopfish’s head. There was also a lost opportunity to maybe have a hidden area or some jems for people willing to go out of their way for a high score.
Overall a good level and really interesting daily build.