This single screen puzzle level looks deceptively simple, but it will have you scratching your head for quite some time. I don’t know if I would have been able to solve it without a hint from the creator. Let’s just say you are going to have bust out of your preconceptions to beat this one. Great level and earns the Popdonk Recommends badge for cleverness.
This level is an interesting take on the pacman theme. I like the idea quit a bit and getting the lectroshields are a lot of fun. It definitely nails the whole vibe of playing pacman inside of levelhead.
I do have to wonder if it would have been better with 2×2 pathways instead of the 1×1, just because it’s so difficult to kill the bad guys when you can’t maneuver. Or at the very least maybe a checkpoint or two, so I would be more inclined to push through it. Overall, it’s nice to see people pushing the envelope like this in Levelhead.
Nope, Delete! is unique in that not only is it a single screen puzzle, but that it makes use of platforming challenges in such a confined space. This combination makes it really inventive and thoughtful. I made it about half way before getting myself stuck, but for those of you who are brave enough, definitely give it a try. This is a great level.
This is really neat puzzle level. It had me thinking quite a bit despite being so short. I loved the use of moving platforms and having to think through where you crate or package would end up. I could totally see a sequel that escalates in difficulty. I also enjoyed the hidden jem, and the heart build out of terrain.
I only have two small recommendations. First, make launcher intro shorter, or make it feel like there is more of a reason it is there. For example, maybe we brake out of jail cell or get dropped into it, and now we have to break out of this puzzle trap.
Second, I would use more variety in terrain and backdrop to make it feel more cohesive. I think it had that, it would get the Popdonk Recommends badge. I can’t wait to see what SleetSdf93 builds next!
This level is a very well designed invisible prize block level. Most such levels are trolly, annoying and trivial. This level instead has jems for score hunters, missing blocks for added challenge and is mercifully short. A really great take on the idea.
This level is a phenomenal example of the single-screen puzzle genre. The creator makes good use of blending and backdrop to make it visually appealing. The puzzling overall is enjoyable and challenging.
The single screen forces creators to be quite creative with the limited space, and this is no exception. Even more impressive, is that this level uses just a few types of pieces. This makes it seem easy, but this puzzle is devilishly hard. I have yet to beat it, but I can wholeheartedly give it the Popodonk Reccomends badge. I would love to see more levels like this, especially some that I can beat 😉
This is a very well done level. It makes a good use of terrain variety, backdrop, asymmetry, and separate “rooms” to create an aesthetically pleasing level. The is also filled with little hidden areas to find if you are in to exploring. Clearly the level creator had fun making this. The level is a joy to play.
On top of that, the use of spikes make it challenging, but never feels gratuitous or overwhelming. The checkpoints help with that as well. The puzzles are interesting and well thought out.
There is one tiny detail preventing this from being a perfect level. It’s possible to accidentally skip over an early puzzle and leave the package behind. You can go a long while until you need the package, but when you do, you are trapped.
Overall a great level. I’m excited to see what docblock makes next.
dqwcqs7 | “Box Befuddlement” by Cammymoop @cgm03g | Puzzling, Casual
This is by far one of the funniest levels I’ve ever played. You start out with this big warehouse of boxes and think “Do I need all of these……?” The rest of the level is a fun series of puzzles involving boxes. I found it challenging without being overwhelming. Really great level. My only recommendation would be to add some backdrop and decorations to make the level feel more cohesive.
pmrfmv1 | “Pursue Through!” by tripleB36 @1nv7rl | Puzzling, Long, Complex
I only played through a bit of it but I liked what I saw. I like that the starting area was small to minimize frustration as you have to find your way out. I liked having to navigate with the box which made it feel challenging but not frustrating.
I liked that the game hinted at getting the third box at some point. I thought the surprise with the vacrat was funny and not punishing. Good use of jems to help guide the player. Good level overall from what I saw.
37dwh0d | “Camera Anchor Puzzle 01” by one dead saint @sgivos | Puzzling, Simple, Casual
This single screen puzzle is perfect, I wouldn’t recommend a single change. I love that I could see the key and the powerup and could anticipate getting them. I love that I wanted to go for the golden key first and had a lightbulb moment.Good simple box puzzles. nice use of hidden areas. Finding invisible jems was fun. Really great stuff. Trying to make a single screen puzzle is a lot of work, especially with everything you have crammed in there.