9qw1ls6 | “Package Plunge 2” by one dead saint @sgivos | Casual, Quick, Simple
Good simple challenge level for casual players. Took a few tries but still doable for casual players. I thought the package falling barely on screen was really funny.
[singing beautifully] Your levels reviewed real good!
9qw1ls6 | “Package Plunge 2” by one dead saint @sgivos | Casual, Quick, Simple
Good simple challenge level for casual players. Took a few tries but still doable for casual players. I thought the package falling barely on screen was really funny.
Nice use of backdrop and hidden terrain to make a feeling of inside and out. I like that you used spikes as decorations in some places. You definite nailed the desert temple, metroidvania type of vibe.
The armor was a nice way to make it easier for casual players. I’m glad you put a checkpoint in because I died near the end. I think you make good use of backtracking to force players to cover the same space multiple times.
I love the spike droppers in the beginning making the space feel trapped and dangerous without actually killing the player.Great casual, beginner friendly level overall.
Short, silly and fun. I like it. I like that it starts off simple with a few flingos, which gave me a chance to learn how flingos work. I like that you had a variety of components that fling you around and are fun to play with. I liked that you kept it short and simple and didn’t put in a bijillion flingos, cannons, etc. Each challenge felt straightforward. The slurb juice was a nice touch to make it more manageable. I really enjoyed backtracking with tiptoe because I got to review all the stuff I had done AND I felt cool for being able to skip past everything with tiptoe. I also appreciate that you put in a checkpoint.
Some ideas for improvement: A Jem gate embedded in the wall would let me know that I needed to collect all the jems. I figured it out after a while from the name, but a clue would have saved some struggling. The spikes near the pinball machine were annoying because I would accidentally bounce into them. It was also nerve-wracking that the pinball camera was a smidge above the floor. I kept expecting to die off-screen from the camera.
Some jems guiding me to the tip toe side would have been helpful with the last flingos. I made it over and then fell to my death because i didn’t realize I needed to hit the wall. An arrow at the beginning of the level after you get tiptoe would have been helpful because I backtracked to the start, didn’t see a way out then went forward again. The second time I went back I noticed/remembered the hole in the wall. Having the end gate visible at one point might have also helped me know where I needed to go. until I found the way out of the level, I didn’t know if maybe there was a switch or something I had missed.
Overall good level. Fun idea and clean, simple execution.
Awesome level for beginners. It’s rare to see so much thought put into an easy level. It’s got a nice mix of platforming, combat, and a switch. It’s challenging without ever feeling overwhelming. I think if you had a checkpoint right before the spikey bits, it would be perfect.
fh32wc6 | “Up Over Jumpy Escapade” by Magalagums @m2l8fg | Beginner-Friendly, Simple, Quick
I like the escalating difficulty. I’d love to see a sequel with slightly more variety in terrain and some decoration tiles to make it feel more cohesive. You could easily add some dense fog to the top bits to give it a little spice. Great start!
34qd13g | “Slippy Goo Swamp” by tripleB36 @1nv7rl | Casual, Quick, Simple
This is a great casual level. It has a nice varied used of terrain and looks quite pretty, which is rare for easy levels. I love that first puzzle, it totally faked me out. Fun level.