“Flame! Speed Run 2” by liquidwater

c9cp0vq | “Flame! Speed Run 2” by liquidwater @jb9q5d | Clever, Intense, Troll

I enjoyed the theme of the level, with the mushroom biome and the fire below, it felt very ominous. I would love to see some more variety with the backdrops and tiles outside of the playable area. I think it would only take a little bit of work to make this level feel like a lived area.

I definitely enjoyed the challenge of the level. I would consider making some changes for some more optional difficulty. For example, you could move some of the jems to above the spikes you normally run right under, so that the player has to take a different path if they want all the jems. I’d also consider having some jems guarded by non-spikes for variety and optional difficulty. For example, a spike chainer protecting a big jem could add an interesting timing challenge.

Normally I recommend that most levels have a checkpoint, but this one if short enough that it works without it. Still, I could see a situation where you have a checkpoint in the middle and casual players can play it and speedrunners can ignore it. I also like the fact that the jems mean that the fastest time isn’t guaranteed to have the best score, this makes the level more engaging for different styles of players.

Regarding the troll part of the level, the level is short enough for it to be funny instead of frustrating. Still, I would consider adding something on-screen with the level so show it’s at least working, something that turns on or off when it’s switched. I’d also consider putting a sign by it or and arrow pointing at it. When I first tried it, I assumed it was left in by accident.

Overall, a fun level. Some small edits and it could have more reply value and engage different types of players. Finally, I’d love to see some changes with the backdrop and the types of tiles used so there is less repetition in the overall look. Great work!

Trouble In Troll Town by ZiLyfe

7j6rljw | “Trouble In Troll Town” by ZiLyfe | Troll, Traps, Casual

I found this to be a quite enjoyable troll level, which is not my usual thing. As the author says, the checkpoints are quite forgiving. All of the tasks are fairly simple and it feels like a game of Simon Says, where you have to remember a set of specific tasks between you and the next checkpoint. There were also a few points where I laughed, like the part with the four Kromblers.

Ruuuuuuun

My biggest big of advice is I would have loved to see a bit more visual cohesion and use of backdrop. The tile use is a bit chaotic, which makes sense for a troll level, but a few salient landmarks would have helped the overall vibe I think. I look forward to seeing more work from this author.