Overall I enjoyed this level. It was well-paced and was broken up neatly into sections. I liked that there were a variety of challenges all based on the same concept. The Creator did a good job of gating the content initially to make sure you understood what you need to do. This is good design.
As a whole, I enjoyed the aesthetic. This creator used a good variety of terrain and backdrop. The Flipwips on conveyor belts was mesmerizing. Having non-platform elements move around was a nice bit of polish.
My one complaint is this level could have been a bit more forgiving. I would add a few more checkpoints, especially near the end. After spending about 12 minutes on the level, I gave up on the boss Blopfush. I also would have considered adding some extra flipwip drops in case you miss a blopfush.
This is a fun casual level. It has enough challenge to be engaging but is approachable to new players. Great use of varied terrain and backdrop. I love the hidden cache of jems that you can see quite clearly later and connect the dots mentally. I think it’s interesting how you loop back to the beginning by the end of the level.
Very well done level. It’s rare to see well designed levels that are also easy to beat. I only have two recommendations for improvement. First, I would have placed a 3 crate puzzle early on to “gate” people who try to take only one package all the way. Second, I’d move the burny whirly that is near the bad guys, so you can’t fall on it by accident. Otherwise, fantastic level!