Super Secret Package! by Padwoo N Boopafunka

0tsc785 | “Super Secret Package!” by Padwoo N Boopafunka @zxj3rx | Traps, Precise, Package Jump

Really great start. I like where you are going with the lot of this stuff. I really appreciated the checkpoints you put in there. I thought the double use and puzzle with the missiles was brilliant. You present the player with an impossible challenge and then an “a-ha!” moment. That is good level design.

I probably would have blocked off the top part of the fire whirlers if you wanted to force people to take the bottom route. If either was valid, I probably would have added some backdrop or a bit of roof to make it feel like both were valid paths.

I’m not a huge fan of that single secret leaf area on that jump early on. While it’s a fun surprise, players might get discouraged because it doesn’t look like they will clear the jump and may give up early. I would also maybe do something slightly different with the saws in the beginning, maybe put in a camera object? It’s frustrating to barely be able to see the saws and plan your jump.

The little secret in the one tree is great. It make the player feel smart but also makes them work for it if they want to those Jems. Great design. I also like your varied used of blocks to create different challenges.

The part with the vacrat is very challenging because you have a tiny ledge to land on and he moves fast. If it’s intended that way, great. If you wanted it a smidge easier, you could make him smaller.

I’m currently stuck at the part with the package cam and it’s an interesting puzzle.

Overall fantastic start. My one other piece of advice would be to add a bit more decoration and blending for transitions from tree to kronkrete. Other creators, not you, sometimes just throw whatever onto the screen with no thought for making it coherent and smooth. As a result, if I see lots of random floating bits or jarring transitions, I subconsciously assume it”s a low quality level. Your is not a low quality level!!! But, my lizard brain doesn’t know that. Some decoration and transitions would signal to me how much thought you put into it.

Dangerously Hmmm Test by Human

164n8mf | “Dangerously Hmmm Test” by Human @kyydhz | Powerups, Casual, Quick

I love the overall level design with the trees and the kronkrete and the clouds and the Swoopadoos. It feels like I’m in a giant treehouse of fun that’s infested by some swoopadoos, and It’s my job to go clear them out. The slub juice with the swoopadoos is hilarious. I like the hidden powerup, that was fun to find.

I’m not a huge fan of the immediate spike droppers in the top parts of the near certain doom in the bottom part. Those things make are likely to either frustrate me as a player of make me thing it’s for “advanced” players. If you got rid of those and added a checkpoint or two, I’d be much more likely to stick through it instead of maybe getting frustrated and quitting earlier. Some indicator to find my way back to the secret tunnel at the top would also be nice. Something like a sign would help tremendously.

Overall I love the direction of it. It feels like a lived place, which is so cool. I hope you continue to make more levels

Peaceful Jog by BscotchChristine

0j1gght | “Peaceful Jog” by BscotchChristine @lumshx | Casual, Simple, Quick

Awesome level for beginners. It’s rare to see so much thought put into an easy level. It’s got a nice mix of platforming, combat, and a switch. It’s challenging without ever feeling overwhelming. I think if you had a checkpoint right before the spikey bits, it would be perfect.

2 Way Search by Retro Banana Man NL

fh32wc6 | “Up Over Jumpy Escapade” by Magalagums @m2l8fg | Beginner-Friendly, Simple, Quick

I like the idea quite a bit. Choose your own adventure and exploration is fun. I love the blopfish on paths makes them unpredictable and terrifying, lol. The Lizumi on the top of the first chamber is easy to cheese with her own missiles. I think a checkpoint at the beginning would have been really nice. It’s frustrating to explore, explore and then die and have to start all over. Especially if you are going to have one path drop you into spikes.

I’m personally not a fan of surprise spike floor. I got stuck on the path on the top left with the 3 switches. I turn on all 3 switches but the regret gate at the top didn’t change? I got my package stuck between the regret gates next to the golden key.

Pure Sadness


It seems like there are some areas you need the package to get through, with the spikes and all. Some package cams might have been nice to prevent players from going to spots without the package. Overall really cool and fun idea.

Up Over Jumpy Escapade by Magalagums

fh32wc6 | “Up Over Jumpy Escapade” by Magalagums @m2l8fg | Beginner-Friendly, Simple, Quick

I like the escalating difficulty. I’d love to see a sequel with slightly more variety in terrain and some decoration tiles to make it feel more cohesive. You could easily add some dense fog to the top bits to give it a little spice. Great start!

Explore The Buttery Chamber! Popcorn05

1zrrngb | “Explore The Buttery Chamber!” by Popcorn05 @krdcmw | Panic Moments, Secrets, Tiptow

I love the worldbuildng, the jems mocking you and the beginning and the realization you have to go down into the sewers. The level design really makes it feel like you are in the sewers. I like the mix of puzzles and combat. I think if you didn’t have the checkpoint visible right after the first jump I might have given up. Great level.